Frosty Wren Studios
We build interactive physics simulations, games, and the software engines behind them.



How we work
Our simulations are calculated from the underlying physics and tested against independent reference code. Our game art comes out of our own procedural engines.
We build the engine before the content. Procedural pipelines and headless test harnesses let us build ambitious work fast and change it safely.
Every simulation carries its method, tests and limits on the page, and the Dev Journal explains how our games and tools work.
Get in touch
Questions, feedback, corrections to a simulation, or just want to say hello?