Frosty Wren Studios

Science, games, engines

We build interactive physics simulations, games, and the software engines behind them.

How we work

Built carefully, explained openly

  1. Computed, then checked

    Our simulations are calculated from the underlying physics and tested against independent reference code. Our game art comes out of our own procedural engines.

  2. Tools first

    We build the engine before the content. Procedural pipelines and headless test harnesses let us build ambitious work fast and change it safely.

  3. We show how it’s built

    Every simulation carries its method, tests and limits on the page, and the Dev Journal explains how our games and tools work.

About the studio →

Latest writing

From the Dev Journal

All articles →  ·  Musings →

Get in touch

Contact

Questions, feedback, corrections to a simulation, or just want to say hello?