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Edicts (21)

The Architect's Gambit

edict prebuild only

Place thy Wardens ere the battle. Once begun, no further may be raised — though those that stand may yet be promoted or razed.

Bloodrush

edict bloodrush

Wounded foes fly into a frenzy, hastening their stride.

Costly Promotions

edict

Advancing thy Wardens demandeth coin most dear.

Upgrade Cost Mult
multiply × 1.5 (upgrade_cost_multiplier)

Deluge

edict

Waves of foes arrive with greater urgency.

Wave Delay Mult
multiply × 0.5 (wave_delay_multiplier)

Diverse Arsenal

edict diverse arsenal

Only one Warden of each type may stand.

War Tax

edict escalating costs

The Crown demandeth ever-greater tribute for each Warden of the same ilk.

Famine

edict

Gold earned from the fallen is diminished.

Gold Earn Mult
multiply × 0.5 (gold_multiplier)

Fog of War

edict fog of war

Foes remain unseen until within warden reach.

Fragile Keep

edict

Thy fortifications weaken — fewer lives remain.

Starting Lives Add
add × -2 (lives_reduction)

Horde

edict

Foes arrive in greater numbers.

Enemy Count Mult
multiply × 1.5 (enemy_count_multiplier)

Iron Decree

edict iron decree

Thy wardens cannot be razed.

Ironhide

edict

Foes bear greater vitality.

Enemy Hp Mult
multiply × 1.5 (enemy_hp_multiplier)

Leaden Arms

edict

A dread weight settles upon thy Wardens, slowing their haste.

Tower Fire Rate Mult
multiply × 0.7 (fire_rate_multiplier)

Limited Arsenal

edict limited arsenal

Only certain wardens are permitted.

Warden's Oath

edict monotype

Swear fealty to a single breed of Warden — the first thou dost place becometh thy sole champion.

No Promotions

edict no promotions

Thy wardens cannot be promoted.

Poverty

edict

Thy coffers begin diminished.

Starting Gold Mult
multiply × 0.7 (starting_gold_mult)

Scarce Ground

edict scarce ground

The terrain permitteth but a handful of positions.

Short Sighted

edict short sighted

All wardens suffer diminished reach.

Silence

edict silence

Wardens cannot apply poison or slowing.

Stampede

edict

Foes march with greater haste.

Enemy Speed Mult
multiply × 1.4 (enemy_speed_multiplier)

Boons (15)

Berserker's Fury

boon

Thy wardens strike with unbridled rage, but the keep grows fragile.

Tower Damage Mult
multiply × 1.1
Starting Lives Add
add × -3

Farsight

boon

An enchantment upon the watchtower extends thy wardens' gaze.

Tower Range Mult
multiply × 1.08

Forge's Blessing

boon

Volcanic forges strengthen thy wardens' strikes.

Tower Damage Mult
multiply × 1.03

Fortified Walls

boon

Stout timbers and deep foundations shore up thy keep.

Starting Lives Add
add × 2

Ample Ground

boon generous towers

The land offereth plentiful positions for thy Wardens.

Glass Cannon

boon

Swift and deadly, yet thy wardens see not far.

Tower Damage Mult
multiply × 1.05
Tower Fire Rate Mult
multiply × 1.05
Tower Range Mult
multiply × 0.9

Merchant's Favor

boon

Trade routes bring greater bounty from the fallen.

Gold Earn Mult
multiply × 1.1 (gold_multiplier)

Miser's Hoard

boon

A great cache of coin, but future bounty dwindles.

Starting Gold Add
add × 40
Gold Earn Mult
multiply × 0.85

Ranger's Eye

boon

Mountain vantage extends thy wardens' sight.

Tower Range Mult
multiply × 1.05

Swift Arms

boon

Thy wardens drill with renewed purpose, loosing faster volleys.

Tower Fire Rate Mult
multiply × 1.05

Swift Mastery

boon

Thy Wardens hone their craft for less, promotions come cheap.

Upgrade Cost Mult
multiply × 0.9

Tempered Steel

boon

Blades reforged in dragonfire strike truer and harder.

Tower Damage Mult
multiply × 1.05

War Chest

boon

A hidden cache of coin, discovered in the cellar.

Starting Gold Add
add × 10

Windswept Haste

boon

Steppe winds quicken thy wardens' aim.

Tower Fire Rate Mult
multiply × 1.08

Woodland Vigor

boon

The ancient forest grants resilience to thy keep.

Starting Lives Add
add × 1