The Universe of Kyrath
The peoples, places, and history of the realm — shared across all games set within it.
Factions
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The Sylvan
Nimble wood-elves of swift hand and keen eye, steadfast defenders of Kyrath's forested reaches.
faedefender -
The McClouds of the Highlands
A fierce Highland clan who pitcheth camp upon the field of battle and sends warriors into the fray.
mortaldefender -
The Forgewrights
The tinker-guild of Kyrath's central keep — engineers and flame-masters who answer warband with cannon and cinder-spout.
mortaldefender -
The Hearthguard
The sworn defenders of Kyrath's central keep — chivalrous home-wardens of ice, steel, and unerring arrow.
mortaldefender -
The Vermin
A crawling tide of spiders and worse — where one is crushed, a hundred surge forward in its wake.
monstrousfoe -
The Spriggans
Wee furious sprites of the woodland, apoplectic with rage at the realm's creep into their ancient groves.
faefoe -
The Hedge Witches
Venomous hags whose cursed spit poisons wardens and slows their fire.
mortalfoe -
The Ashborn
Cinder-cavalry and drifting wraiths, born of volcanic grief and old murder — the burnt flank of the foe.
monstrousfoe -
The Barbarian Clans
Brutish warbands of the steppe-clans — rough-hewn warriors who press where numbers may prevail.
mortalfoe -
The Bouldersworn
Mountain-kin and crag-clans — hobgoblin skirmishers, champion warriors, and ogre-warlords from the steppes and highlands.
monstrousfoe -
The Circuit-Kin
Arc-light spirits and clockwork crawlers born of the ancient board — a relic-realm of copper traces and humming silicon, whose makers are long forgotten and whose current yet flows.
constructfoe
Regions
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The Realm of Kyrath
A kingdom at the edge of the known world, Kyrath hath endured a thousand years. Its central keep sits at the rose of the compass, watched by the Hearthguard and attended by the Forgewrights. The four …
realm -
The Sylvan Wilds
A murky, ancient wilderness of moss and silver-birch. Sunlight seldom reaches the forest floor; the under-boughs carpet themselves in fungi, fern, and the quiet breath of a thousand years. The Sylvan …
biome -
The Pastoral Lands
Sunny farmland dotted with settlements, hedgerowed meadows, and low rolling terrain. The breadbasket of Kyrath, where most of the realm's folk make their living — and where the foe's hunger bends hard…
biome -
The Steppes
Arid grassland with sparse scrub and rocky outcrops. Wind sweeps long across the flats; rain comes in anger or not at all. The Highland McClouds know this country well — as do the Barbarian clans who …
biome -
The Volcanic Badlands
Blackened earth rent with lava cracks, charred tree-stumps, and drifting ash. A land where the realm's old wounds still burn — and where the Ashborn walk in cavalry and wraith alike. There is no true …
biome