The Realm of Kyrath
The campaign — 13 levels across the compass. Each phase demands mastery over a new direction.
Phase One — The Cardinal Marches
-
The Northern Pass
The Spriggans stir in the ancient wood. Sprites and vermin stream down the winding pass — small, swift, and many. Station thy Wardens well, for the forest sende…
- Difficulty
- ☆☆☆☆☆
- Waves
- 12
- Gold
- 35
- Lives
- 0
- Reward
- 4t
-
The Eastern Road
The golden fields carry a darker cargo now. Vermin swarm from the undergrowth and hedge witches curse from the shadows — fire is thy best friend this day.
- Difficulty
- ★☆☆☆☆
- Waves
- 15
- Gold
- 35
- Lives
- 7
- Reward
- 4t
-
The Southern Gate
From the volcanic south marcheth the Infernal Host — spectral shades and ember-steeds press north through the ash. Born of flame, they scorn the Pyre's fire — o…
- Difficulty
- ★☆☆☆☆
- Waves
- 21
- Gold
- 30
- Lives
- 7
- Reward
- 4t
-
The Western Trail
The Barbarian clans rideth hard from beyond the mountains. Grunts and outriders press through the dusty pass — sturdy foes that test thy mettle with brute force…
- Difficulty
- ★★★☆☆
- Waves
- 16
- Gold
- 35
- Lives
- 10
- Reward
- 4t
Phase Two — The Great Pushback
-
The Green Tide
From the deep highland woods they pour � a tide of sprites most numberless. Dashers, briars, firebrands � every breed of woodland imp descendeth upon thy gates.…
- Difficulty
- ★★★☆☆
- Waves
- 22
- Gold
- 35
- Lives
- 1
- Reward
- 4t
-
The Eastern Wilds
The Witch's Coven hath gathered in terrible strength. Poison filleth the air and thy Wardens' hands grow slow. Worse still, a dark curse bindeth each Warden to …
- Difficulty
- ★★★☆☆
- Waves
- 32
- Gold
- 35
- Lives
- 6
- Reward
- 4t
-
The Wraith Hunt
A spectral host marcheth forth from the burning south, cloaked in volcanic haze. Foes appear only when thy Wardens can see the whites of their eyes — if they ha…
- Difficulty
- ★★★★☆
- Waves
- 22
- Gold
- 130
- Lives
- 8
- Reward
- 4t
-
The Western Frontier
The Barbarian clans have mustered their full might — ironhide brutes, swift chargers, and battle-tested champions press thy meagre line. With scant room for war…
- Difficulty
- ★★★☆☆
- Waves
- 14
- Gold
- 45
- Lives
- 3
- Reward
- 4t
Phase Three — The Diagonal Trials
-
The King's Gauntlet
His Majesty hath decreed a most pernicious trial: defend the woodland road with but a single Warden! Raze and rebuild as each new threat demandeth — for the Kin…
- Difficulty
- ★★★☆☆
- Waves
- 20
- Gold
- 45
- Lives
- 4
- Reward
- 4t
-
The Verdant Fork
Where golden farmland meeteth the ancient wood, two paths wind through wheat and wildflower. Spriggans swarm from the treeline whilst witches creep among the he…
- Difficulty
- ★★★☆☆
- Waves
- 30
- Gold
- 45
- Lives
- 8
- Reward
- 4t
-
The Ember Passes
Three passes wind through an ember-strewn crater, and each beareth its own peril! The northern pass groaneth beneath lumbering brutes, the central pass teem'th …
- Difficulty
- ★★★☆☆
- Waves
- 20
- Gold
- 100
- Lives
- 3
- Reward
- 4t
-
A Most Perilous Path
A narrow valley hemmed by lava and mountain. Cinderhoofs and ironclad grunts funnel through the chokepoint — a fell alliance of flame and steel.
- Difficulty
- ★★☆☆☆
- Waves
- 21
- Gold
- 40
- Lives
- 8
- Reward
- 4t