Skirmish
Standalone battles for freeplay. 18 arenas — each self-contained, no campaign gate.
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The Caldera
A smouldering basin ringed by jagged stone. The path windeth through the ash in great switchbacks — place thy Wardens at the bends, for fierce brutes march fort…
- Difficulty
- ★☆☆☆☆
- Waves
- 16
- Gold
- 30
- Lives
- 8
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The Crossroads
Two ancient trails cross in this sun-baked meadow. Foes approach from both flanks — place thy Wardens where the paths converge, and pray thy aim be true.
- Difficulty
- ★★☆☆☆
- Waves
- 13
- Gold
- 80
- Lives
- 10
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The Dustbowl
A blinding sandstorm choketh the field. Thy Wardens can scarce see beyond arm's reach — place them close to the path, where the dust parteth just enough to loos…
- Difficulty
- ★★★★★
- Waves
- 24
- Gold
- 100
- Lives
- 14
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Emberflow Fork
The old trail forks at the charwood, then runs back together at the river's bend. Foes may come by the high road or the low, yet all must pass through thy Warde…
- Difficulty
- ★☆☆☆☆
- Waves
- 26
- Gold
- 35
- Lives
- 10
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The Watchful Eye
Twin trails arc through the meadow like a great unblinking eye. A solemn oath bindeth thee — choose thy Warden’s banner, and all shall rally beneath it alone. N…
- Difficulty
- ★★☆☆☆
- Waves
- 20
- Gold
- 45
- Lives
- 5
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The Gauntlet
Three forest trails converge upon a single chokepoint — thy final stand. From the north, sprites weave through the ferns. From the east, hobgoblins charge the s…
- Difficulty
- ★★★☆☆
- Waves
- 16
- Gold
- 200
- Lives
- 20
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Haven Meadow (Tutorial)
A gentle dale of swaying wheat and sun-warmed stone. Thy very first battle — place Wardens along the path and fell the approaching foes!
- Difficulty
- ☆☆☆☆☆
- Waves
- 15
- Gold
- 34
- Lives
- 8
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Ironwood
An ancient wood cloaked in silence. No enchantment taketh hold here — neither frost nor venom findeth purchase. Thy Wardens' arms feel leaden beneath the canopy…
- Difficulty
- ★★★☆☆
- Waves
- 27
- Gold
- 35
- Lives
- 7
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The Labyrinth
An endless tide poureth through the twisted woodland maze. Foes emerge from the fog with terrible haste — thy Wardens must strike true ere the tide overwhelmeth…
- Difficulty
- ★★☆☆☆
- Waves
- 30
- Gold
- 40
- Lives
- 6
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The Meadow Meetup
'Tis the annual Meadow Meetup! The wee sylvan sprites stride forth from the pasture, whilst the burly steppe-folk amble in from the plain — and the twain shall …
- Difficulty
- ★☆☆☆☆
- Waves
- 19
- Gold
- 35
- Lives
- 5
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The Vortex
A copper trace descendeth from the north and spiraleth inward across the silicon plane, each smooth loop tightening toward the contested die at the centre. A ge…
- Difficulty
- ★☆☆☆☆
- Waves
- 13
- Gold
- 90
- Lives
- 2
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The Clockwork
Six switchback U-turns etched in copper and gold — the artificer's clockwork made manifest in trace. Each loop measureth a beat of the silicon heart, and the fo…
- Difficulty
- ★★★★☆
- Waves
- 18
- Gold
- 90
- Lives
- 7
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The Lockstep
A length-matched zigzag whose every limb endeth at the same instant. Sparks arrive in lockstep — a single thunderous salvo, for the artificer's hand brooketh no…
- Difficulty
- ★★★☆☆
- Waves
- 14
- Gold
- 90
- Lives
- 18
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The Snare
A serpentine trace that windeth in tight zigzags across the verdant mask, doubling back upon itself ere it findeth the silicon heart. A snare for swift sparks, …
- Difficulty
- ★★☆☆☆
- Waves
- 20
- Gold
- 75
- Lives
- 15
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The Ribbon
A ribbon-bus fanout in copper and tin — two heavily-meandering parallel traces braid across the board, each lane carrying its own current. The swiftest sparks o…
- Difficulty
- ★★★★☆
- Waves
- 19
- Gold
- 110
- Lives
- 5
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The Coil
A copper trace entereth from the western edge and walketh an inward square coil through the dense circuitry. The artificer hath narrowed the watchtowers' gaze a…
- Difficulty
- ★★☆☆☆
- Waves
- 12
- Gold
- 60
- Lives
- 7
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The Scorched Fields
Infernal beasts and crawling horrors stampede across the blackened plain. Cinderhoofs thunder through the ash whilst witches hex from the smoldering wastes. A f…
- Difficulty
- ★★★★☆
- Waves
- 16
- Gold
- 55
- Lives
- 10
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The Scouting Vanguard
Four roads. Four bands of scouts. The vanguard of every host probes the realm at once — light skirmishers, fleet of foot, coordinated in their incursion. They s…
- Difficulty
- ★★★★★
- Waves
- 8
- Gold
- 200
- Lives
- 5