The Wardens
9 defenders of the realm. Shown in order of unlock cost — cheapest first. Stats shown at maximum rank.
-

Sylvan
A nimble wood-elf of swift hand and keen eye, loosing arrows with haste at any foe who draweth near.
- Cost
- 20g
- Damage
- 4.5
- Reach
- 266
- Haste
- 2.28×
-

Pyre
A wrathful spire of ceaseless flame, fierce yet short of reach.
- Cost
- 24g
- Damage
- 0.8
- Reach
- 274
- Haste
- 13.31×
-

Frostweaver
A hoary conjurer of rime and frost. His icy breath chilleth foes to a crawl, though it dealeth but meagre harm.
- Cost
- 26g
- Damage
- 1.2
- Reach
- 213
- Haste
- 3.59×
-

Stinger
A venomous serpent coiled and ready to strike. Its bite leaveth a wicked poison, eating away at foes long after the fang hath withdrawn.
- Cost
- 26g
- Damage
- 7.8
- Reach
- 337
- Haste
- 2.0×
-

Ironguard
A stalwart knight of nigh-impenetrable silver plate. His reach be short, his hand be slow — but each stroke of his blade leaveth foes sorely diminished.
- Cost
- 28g
- Damage
- 109.8
- Reach
- 155
- Haste
- 0.86×
-

McClouds
A fierce Highland clan pitcheth camp and sendeth warriors upon the path.
- Cost
- 40g
- Damage
- 0.0
- Reach
- 160
- Haste
- 0.08×
-

Bombard
A mighty siege engine of fearsome reach, hurling great iron spheres upon thy foes.
- Cost
- 50g
- Damage
- 49.2
- Reach
- 426
- Haste
- 0.5×
-

Frostfang
A serpent of the frozen wastes, spitting balls of bitter ice. Its chilling venom sloweth all it strikes, leaving foes sluggish and doomed.
- Cost
- 50g
- Damage
- 22.0
- Reach
- 309
- Haste
- 1.69×
-

Deadeye
Master archers of unerring aim and fearsome reach, whose every bolt findeth its mark — though each taketh time to loose.
- Cost
- 50g
- Damage
- 83.7
- Reach
- 504
- Haste
- 0.6×