Regions of Kyrath
5 places of the realm — each with its own folk, its own foes, and its own temperament.
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The Realm of Kyrath
A kingdom at the edge of the known world, Kyrath hath endured a thousand years. Its central keep sits at the rose of the compass, watched by the Hearthguard and attended by the Forgewrights. The four marches — forest, pa…
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The Sylvan Wilds
A murky, ancient wilderness of moss and silver-birch. Sunlight seldom reaches the forest floor; the under-boughs carpet themselves in fungi, fern, and the quiet breath of a thousand years. The Sylvan hold the old paths h…
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The Pastoral Lands
Sunny farmland dotted with settlements, hedgerowed meadows, and low rolling terrain. The breadbasket of Kyrath, where most of the realm's folk make their living — and where the foe's hunger bends hardest toward the store…
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The Steppes
Arid grassland with sparse scrub and rocky outcrops. Wind sweeps long across the flats; rain comes in anger or not at all. The Highland McClouds know this country well — as do the Barbarian clans who roam its far reaches…
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The Volcanic Badlands
Blackened earth rent with lava cracks, charred tree-stumps, and drifting ash. A land where the realm's old wounds still burn — and where the Ashborn walk in cavalry and wraith alike. There is no true night here, only the…
biomevolcanic